Keyboard shortcuts

General

 * on OSX is  on Windows and Linux.


 * Toggle Game/Editor
 * Toggle Pause
 * Reload level
 * Save
 * Undo
 * Toggle bounding box display
 * Focus camera on selection
 * Hold to pan camera
 * Zoom in/out
 * Zoom in
 * Zoom out
 * Hold to switch to base editor
 * faster/slower timescale
 * set timescale to 1

Meta/Progress

 * New game (starts persistency mode, erases progress and sets the user to "user")
 * End game (leaves persistency mode, erases progress and logs user out, no progress is saved from now on)
 * Save game (if user is "user", thus persistent mode is on)
 * Load game (sets user to "user" and load last checkpoint. Persistent mode is on)

Ginked

 * Node Editor
 * Path Editor
 * Physics Editor
 * Force Editor
 * Animation Editor
 * Color Editor
 * Find
 * Show/Hide Scene Tree
 * Show/Hide Level Browser
 * Show/Hide Layer Browser
 * Show/Hide Material Browser &larr; HIDES THE GUI?
 * Show/Hide Template Browser
 * Show/Hide Settings Browser

Layer Masking

 * Show/Hide All Layers
 * Lock/Unlock All Layers
 * Turn Parallax On/Off &larr; HIDES ALL BUT PARALLAX LAYERS
 * Show/Hide All Layers &larr; DOES NOTHING
 * Show/Hide UI Layers &larr; SHOWS ALL/NONE LAYERS

Node Editor

 * Select node
 * Move selected node
 * click Add/Remove node to/from selection
 * Move selected node along axis
 * handles Scale node
 * handles Scale node non-uniform
 * handles Rotate node
 * handles Shear node
 * Isolate node
 * Leave node isolation or clear selection
 * Clear selection
 * Select all nodes (warning: can be very time-consuming with many nodes)
 * Copy
 * Cut
 * Paste
 * Duplicate
 * Group selected nodes
 * Ungroup selected node
 * Delete selected node/s
 * Center pivot to bounding box
 * Copy color/material of selected node
 * Paste color/material to selected node

Path Editor

 * Move path point/s
 * Hold to switch off point snapping
 * Add/remove path point/s after selected point/s
 * Hold and click on path to add a point (sometimes buggy)
 * Select all path points
 * Delete selected path point
 * Bake path points
 * Hold to draw path &larr; WHAT?! INSANE! CRASHES THOUGH
 * snaps all points of a path to their closest grid point
 * smoothes shapes by adding points &larr; CRASHES OFTEN
 * roughens path by removing second point &larr; DOESN'T STOP AT THREE POINTS
 * zigzag every path point &larr; DOES SOME CRAZY WEIRD SHIT
 * Select all paths with owners that hold triggers &larr; COULDN'T FIGURE THIS ONE OUT

Physics Editor

 * Hold to only grab a child node of a physical hierarchy

Force Editor

 * Hold to draw forces with same strength
 * Hold and draw over existing forces to increase strength
 * Hold and draw over existing forces to decrease strength
 * Hold and draw to erase forces
 * Increase/decrease brush size
 * Increase/decrease brush strength
 * Increase/decrease drawing force
 * Remove forces that overlap with level geometry
 * Hold to change force visualisation
 * Hold and draw to average forces
 * Average all forces in level

Animation Editor

 * Move selection bars through tracks and frames
 * Add/remove keyframes.
 * Select and move keyframes
 * Add keyframe to selection
 * Add all keyframes below/above/left/right to selection
 * Add all keyframes to the left/right to selection

Color Editor
None